Brainstorm:
The knowledge of the whole is usually greater than the individual. Small groups
or sub-units quickly generate tremendous amounts of ideas, thoughts and suggestions.
Participants generate and capture original and creative approaches. Plus, it creates excitement and interest as the audience bonds and learns to effectively think and problem solve.
Case Study:
Real Life is the great teacher. Study it. This process gives the participants the
opportunity to study actual real life business experiences and situations. Participants
learn from the mistakes of others and gain the ability to apply concepts and principles
to their own problems.
Discussion:
Sometimes the best method is to "talk through" the learning. Participants receive
a guided opportunity for comment, and insight. It stimulates group effort and individual participation.
Exercises:
We learn best when challenged to apply the learning. Participants
break out into smaller groups or individually to confirm their new knowledge or skills and to test their abilities.
Games:
People love to play. Games are a great way to play at real life and to quickly learn
important professional skills. Participants learn and
practice real life skills without real life risks.
Handouts:
We always use handouts to memorialize and visualize the training and experiential
skill builders. This process is especially important to the visual and kinesthetic learner.
Instruments:
The best managers know their challenges and strengths. We use valuable instruments to
provide our participants with descriptive or diagnostic assessments of themselves,
and others. This process helps to quickly build teams and allows
participants to gain needed insights and understandings.
Lecture:
We sparingly use lecture because it is so flat, boring, and uninspiring. We use it
only to transmit large amounts of identical information in a short period
of time to a very large audience.